Un nouvel article a été publié sur le site MJP’s XNA Danger Zone:

Motion blur is a visual effect that is becoming increasingly common in modern video games. The effect is designed to simulate the blurring that occurs when a standard camera takes a photo of objects that are moving relative to the camera, due to the camera's shutter being open for a short period of time. The end result is a more "cinematic" and smooth look to the graphics.

This sample will demonstrate two techniques that apply the effect as a full-screen post-process, making them simple to integrate into existing rendering implementations.

In particular they are well-suited to integration with deferred renderers, since they can make use of G-Buffer attributes.

Vous pouvez consulter l'article en entier sur le site de MJP XNA's Danger Zone.