Un nouveau billet vient d'être publié sur le blog de Nick Gravelyn:

Today I really dug in with Synapse Gaming's SunBurn lighting/rendering engine for XNA Game Studio and I'm really happy with this product. At first I was afraid that this was one of those packages that required a lot of special code and would wind up with your game engine being highly dependent on and structured around their framework.

Thankfully this system is actually really minimal in terms of what you have to do, yet incredibly powerful in its results. That said I'm not a big fan of their educational material, in terms of getting started.

It's all fantastic for showing the capabilities or for programmers who are good at dissecting code, but I've always preferred a "build up" approach that shows how to start from scratch and learn the technology and that's exactly what I'm going to do here. So without further introduction, let's get to it.

Vous pouvez consulter le billet en entier sur le blog de Nick Gravelyn.

Note: Ce tutoriel sur Sunburn a été divisé en plusieurs parties. Vous pouvez directement accéder aux différentes parties du tuto en suivant les liens suivants: