Un nouveau tutoriel vient d'être publié sur le site de John Sedlak:

As of the last FGF article, the Application class was implementing the IGame interface but was missing the ability to create a render target object on the PC and Xbox 360.

For PC games this can be a troubling problem since different hardware can obviously require different formats and dimensions of render target.

Rather than bake this functionality into the Application class itself, it is moved to a static helper class so that all developers can make good use of its functionality at any point in time.

Vous pouvez consulter le tutoriel en entier sur le site de John Sedlak.